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Structures
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Phase
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Design
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Make
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Evaluate
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EYFS
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- Making verbal plans and material choices. Developing a junk model.
- Designing a junk model boat.
- Using knowledge from exploration to inform design.
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- Improving fine motor/scissor skills with a variety of materials.
- Joining materials in a variety of ways (temporary and permanent).
- Joining different materials together.
- Describing their junk model, and how they intend to put it together.
- Making a boat that floats and is waterproof, considering material choices.
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- Giving a verbal evaluation of their own and others’ junk models with adult support.
- Checking to see if their model matches their plan.
- Considering what they would do differently if they were to do it again.
- Describing their favourite and least favourite part of their model.
- Making predictions about, and evaluating different materials to see if they are waterproof.
- Making predictions about, and evaluating existing boats to see which floats best.
- Testing their design and reflecting on what could have been done differently.
- Investigating the how the shapes and structure of a boat affect the way it moves.
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KS1
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- Learning the importance of a clear design criteria.
- Including individual preferences and requirements in a design.
- Generating and communicating ideas using sketching and modelling.
- Learning about different types of structures, found in the natural world and in everyday objects.
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- Making stable structures from card.
- Following instructions to cut and assemble the supporting structure of a windmill.
- Making functioning turbines and axles which are assembled into a main supporting structure.
- Finding the middle of an object.
- Puncturing holes.
- Adding weight to structures.
- Creating supporting structures.
- Cutting evenly and carefully.
- Making a structure according to design criteria.
- Creating joints and structures from paper/card and tape.
- Building a strong and stiff structure by folding paper.
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- Evaluating a windmill according to the design criteria, testing whether the structure is strong and stable and altering it if it isn’t.
- Suggest points for improvements.
- Exploring the features of structures.
- Comparing the stability of different shapes.
- Testing the strength of own structures.
- Identifying the weakest part of a structure.
- Evaluating the strength, stiffness and stability of own structure.
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LKS2
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- Designing a castle with key features to appeal to a specific person/purpose.
- Drawing and labelling a castle design using 2D shapes, labelling: -the 3D shapes that will create the features - materials needed and colours.
- Designing and/or decorating a castle tower on CAD software.
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- Constructing a range of 3D geometric shapes using nets .
- Creating special features for individual designs.
- Making facades from a range of recycled materials.
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- Evaluating own work and the work of others based on the aesthetic of the finished product and in comparison to the original design.
- Suggesting points for modification of the individual designs.
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UKS2
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- Designing a stable structure that is able to support weight.
- Creating a frame structure with a focus on triangulation.
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- Making a range of different shaped beam bridges.
- Using triangles to create truss bridges that span a given distance and support a load.
- Building a wooden bridge structure.
- Independently measuring and marking wood accurately.
- Selecting appropriate tools and equipment for particular tasks.
- Using the correct techniques to saws safely.
- Identifying where a structure needs reinforcement and using card corners for support.
- Explaining why selecting appropriating materials is an important part of the design process.
- Understanding basic wood functional properties.
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- Adapting and improving own bridge structure by identifying points of weakness and reinforcing them as necessary.
- Suggesting points for improvements for own bridges and those designed by others.
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Mechanisms / Mechanical Systems
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Phase
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Design
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Make
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Evaluate
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KS1
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- Explaining how to adapt mechanisms, using bridges or guides to control the movement.
- Designing a moving story book for a given audience.
- Selecting a suitable linkage system to produce the desired motion.
- Designing a wheel.
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- Following a design to create moving models that use levers and sliders.
- Selecting materials according to their characteristics.
- Following a design brief.
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- Testing a finished product, seeing whether it moves as planned and if not, explaining why and how it can be fixed.
- Reviewing the success of a product by testing it with its intended audience.
- Evaluating different designs.
- Testing and adapting a design.
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LKS2
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- Taking part in structured brainstorming sessions.
- Developing drawing and sketching skills with a focus on clarity and simplicity. Beginning to recognise the benefit of a range of diagram types or prototypes to communicate ideas. (eg. sketches, cross-sectional diagram, thumbnail sketches and exploded diagrams)
- Creating prototypes using materials with similar properties to their final design.
- Creating simple design criteria that outline basic functionality and appeal to individual users or target audiences.
- Developing designs by adding detail and justifications about materials, tools, methods.
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- Following detailed safety instructions.
- Using a ruler as a measuring tool with increasing accuracy by creating spaced marks using millimetres and measuring lengths of objects.
- Handle different sizes and types of scissors with confidence.
- With close supervision using a hot glue gun to join wooden materials (e.g. lolly sticks).
- Selecting equipment required for a series of tasks based on the plan. Explain why each piece is suitable for each stage.
- Selecting materials, components or ingredients from a wider choice but within a limited design space (e.g. seasonal ingredients from May and June in the UK).
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- Explaining why they think certain aspects of a peer's design are effective or why they suggested specific improvements.
- Reflecting on feedback to decide if and how it could be used to improve future iterations.
- Investigating and analysing a range of existing products by looking at their functionality and appeal.
- Analysing why specific products, designers or inventors are successful.
- Evaluating their designs by comparing them against design criteria and considering feedback from peers to suggest improvements.
- Evaluating how effective their chosen materials and tools were in fulfilling the design brief.
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UKS2
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- Designing a pop-up book which uses a mixture of structures and mechanisms.
- Naming each mechanism, input and output accurately.
- Storyboarding ideas for a book.
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- Following a design brief to make a pop up book, neatly and with focus on accuracy.
- Making mechanisms and/or structures using sliders, pivots and folds to produce movement.
- Using layers and spacers to hide the workings of mechanical parts for an aesthetically pleasing result.
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- Evaluating the work of others and receiving feedback on own work.
- Suggesting points for improvement.
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Electrical Systems (KS2 Only)
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Phase
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Design
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Make
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Evaluate
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LKS2
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- Designing a torch, giving consideration to the target audience and creating both design and success criteria focusing on features of individual design ideas.
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- Making a torch with a working electrical circuit and switch.
- Using appropriate equipment to cut and attach materials.
- Assembling a torch according to the design and success criteria.
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- Evaluating electrical products.
- Testing and evaluating the success of a final product.
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UKS2
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- Identifying factors that could be changed on existing products and explaining how these would alter the form and function of the product.
- Developing design criteria based on findings from investigating existing products.
- Developing design criteria that clarifies the target user.
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- Altering a product’s form and function by tinkering with its configuration.
- Making a functional series circuit, incorporating a motor.
- Constructing a product with consideration for the design criteria.
- Breaking down the construction process into steps so that others can make the product.
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- Carry out a product analysis to look at the purpose of a product along with its strengths and weaknesses.
- Determining which parts of a product affect its function and which parts affect its form.
- Analysing whether changes in configuration positively or negatively affect an existing product.
- Peer evaluating a set of instructions to build a product.
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Cooking and Nutrition
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Phase
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Design
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Make
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Evaluate
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EYFS
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- Designing a soup recipe as a class.
- Designing soup packaging.
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- Chopping plasticine safely.
- Chopping vegetables with support.
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- Tasting the soup and giving opinions.
- Describing some of the following when tasting food: look, feel, smell and taste.
- Choosing their favourite packaging design and explaining why.
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KS1
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- Designing smoothie carton packaging by-hand.
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- Chopping fruit and vegetables safely to make a smoothie.
- Juicing fruits safely to make a smoothie.
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- Tasting and evaluating different food combinations.
- Describing appearance, smell and taste.
- Suggesting information to be included on packaging.
- Comparing their own smoothie with someone else’s.
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LKS2
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- Designing a biscuit within a given budget, drawing upon previous taste testing judgements.
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- Following a baking recipe, including the preparation of ingredients.
- Cooking safely, following basic hygiene rules.
- Adapting a recipe to meet the requirements of a target audience.
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- Evaluating a recipe, considering: taste, smell, texture and appearance.
- Describing the impact of the budget on the selection of ingredients.
- Evaluating and comparing a range of food products.
- Suggesting modifications to a recipe (e.g. This biscuit has too many raisins, and it is falling apart, so next time I will use less raisins).
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UKS2
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- Adapting a traditional recipe, understanding that the nutritional value of a recipe alters if you remove, substitute or add additional ingredients.
- Writing an amended method for a recipe to incorporate the relevant changes to ingredients.
- Designing appealing packaging to reflect a recipe.
- Researching existing recipes to inform ingredient choices.
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- Cutting and preparing vegetables safely.
- Using equipment safely, including knives, hot pans and hobs.
- Knowing how to avoid cross-contamination.
- Following a step by step method carefully to make a recipe.
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- Identifying the nutritional differences between different products and recipes.
- Identifying and describing healthy benefits of food groups.
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Textiles
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Phase
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Design
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Make
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Evaluate
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KS1
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- Using a template to create a design for a puppet.
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- Cutting fabric neatly with scissors.
- Using joining methods to decorate a puppet.
- Sequencing the steps taken during construction.
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- Reflecting on a finished product, explaining likes and dislikes.
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LKS2
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- Designing and making a template from an existing cushion and applying individual design criteria.
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- Following design criteria to create a cushion or Egyptian collar.
- Selecting and cutting fabrics with ease using fabric scissors.
- Threading needles with greater independence.
- Tying knots with greater independence.
- Sewing cross stitch to join fabric.
- Decorating fabric using appliqué.
- Completing design ideas with stuffing and sewing the edges (Cushions)
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- Evaluating an end product and thinking of other ways in which to create similar items.
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UKS2
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- Designing a waistcoat in accordance to a specification linked to set of design criteria.
- Annotating designs, to explain their decisions.
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- Using a template when cutting fabric to ensure they achieve the correct shape.
- Using pins effectively to secure a template to fabric without creases or bulges.
- Marking and cutting fabric accurately, in accordance with their design.
- Sewing a strong running stitch, making small, neat stitches and following the edge.
- Tying strong knots.
- Decorating a waistcoat, attaching features (such as appliqué) using thread.
- Finishing the waistcoat with a secure fastening (such as buttons).
- Learning different decorative stitches.
- Sewing accurately with evenly spaced, neat stitches.
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- Reflecting on their work continually throughout the design, make and evaluate process.
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Digital World (KS2 only)
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Phase
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Design
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Make
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Evaluate
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LKS2
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- Problem solving by suggesting which features on a micro:bit might be useful and justifying my ideas.
- Drawing and manipulating 2D shapes, using computer-aided design, to produce a point of sale badge.
- Developing design ideas through annotated sketches to create a product concept.
- Developing design criteria to respond to a design brief.
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- Following a list of design requirements.
- Writing a program to control (button press) and/or monitor (sense light) that will initiate a flashing LED algorithm.
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- Analysing and evaluating wearable technology.
- Using feedback from peers to improve design.
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UKS2
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- Writing a design brief from information submitted by a client.
- Developing design criteria to fulfil the client’s request.
- Considering and suggesting additional functions for my navigation tool.
- Developing a product idea through annotated sketches.
- Placing and manoeuvring 3D objects, using CAD.
- Changing the properties of, or combining one or more 3D objects, using CAD.
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- Considering materials and their functional properties, especially those that are sustainable and recyclable (for example, cork and bamboo).
- Explaining material choices and why they were chosen as part of a product concept.
- Programming an N,E, S, W cardinal compass.
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- Explaining how my program fits the design criteria and how it would be useful as part of a navigation tool.
- Developing an awareness of sustainable design.
- Identifying key industries that utilise 3D CAD modelling and explaining why.
- Describing how the product concept fits the client’s request and how it will benefit the customers.
- Explaining the key functions in my program, including any additions.
- Explaining how my program fits the design criteria and how it would be useful as part of a navigation tool.
- Explaining the key functions and features of my navigation tool to the client as part of a product concept pitch.
- Demonstrating a functional program as part of a product concept pitch.
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